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Visibility range is a cone, originating from top of screen and expanding downward, which is in a constant sway, lampooning a searchlight. Searchlight In this mode, all play Puyo boards are only partially visible on screen at any time except during Fever mode. 1 play or side that completes 3 tasks before opponents do wins round. Mission In mission mode, play are given a task which they must complete before their opponents. Because of nature of send other play Puyo blocks that have ability to chain, this mode can turn around if chain create by original sender is not large enough to defeat opponents. Ice Blocks In this mode, instead of send nuisance Puyo, play send frozen Puyo blocks, which become unfrozen after play who has them makes 3 moves. A special bonus is given to chains that continue after or are started from spin. When all play are idle after time expires, boards spin 180 degrees and then gravity acts on Puyo. Counter acts similar to Fever counter when time expires, it waits for play to drop their last Puyo. Spinner In this mode, fields will rotate every 15 seconds. Once 1 play has pop star, offsetting is no long allow, so if both play happen to get it at same time, Nuisance Puyo will begin dropping with next Puyo pair drop. Goal is to pop Star Puyo and defeat opponents.
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Hidden on bottom row is a star, that, when pop, will send infinite garbage to all other opponents. Excavation In this mode, play start with a half filled regular board. They can fall, however, so they are only there to be offset until 1 player finish offsetting and overflows into Fever trash galley of opponents. Endless Fever In this mode, play start off with a Fever that does not end and a large number of pending Nuisance Puyo. Bomber In this mode, instead of sending nuisance Puyo, players send bomb blocks, which explode after user with them makes a certain number of moves and change all surrounding Puyo into Hard Puyo.
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Objective is simply to defeat all opponents. Less garbage is sent to opponents in this mode. Big Puyo In this mode, Puyo are twice as large in both directions and board it is only 3 by 6 Puyo, a quarter of normal board size. In addition, Fever time is now earn not when opponent offsets but instead when play makes a chain that does not offset. Fever counter is more rigid and actually represents time that play have when time expires, that time cannot be extended by end of a chain. Puyo Puyo Fever This is Fever mode, similar to gameplay of Puyo Pop Fever and Puyo Puyo Fever 2, but with some small updates. Puyo Puyo 2 This mode emulates gameplay of Puyo Puyo 2. Puyo Puyo This mode emulates quite accurately gameplay of original Puyo Puyo (1991). In most cases, play are eliminated when tops out, and last play or side stand wins round. There are a total of 22 characters in this game.ġ5 Anniversary has a slew of new modes, and also includes 3 modes that emulate Puyo Puyo (1991), Puyo Puyo Tsu and Puyo Pop Fever.
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It turns out that comets are actually 6 characters from Madou series, who serve as boss characters in story modes.Īs Puyo Puyo 15 Anniversary was created to commemorate 15 anniversary of original game, it includes most of Fever characters plus 6 of characters from Madou series they are said to have fall from sky into Primp Town, primary set of Fever series games. Sig, realizing that this is a big discovery, decides to ignore it anyhow and goes onto competition. Another scene show Amitie and Arle pledging to play by rules, and Sig, still as clueless as ever, eventually pledges as well, but not before witnessing 6 comets fall down onto Earth. Accord, teacher at Primp Magic School, informs Sig that there will be a tournament up for play, and everyone competing reward is a medal that will grant any 1 single wish.